Tripartite game-board



N0. 6Il,450. Patented Sept. 27, I898.

a. F. GRUVERQ THIPABTITE GAME BOARD.

(Application filed Mar. 3 8.,

a 5 g gg g Q Q Q Q g g g v y d NlTED STATES GEORGE F. GRUVER, OFOOVINGTON, KENTUCKY.

TRIPARTITII GAME-BOARD.

SPECIFICATION forming part of Letters Patent No. 611,450, datedSeptember 27, 189 8.

Application filed March 3, 1898. Serial No. 672,860. (No model.)

will enable others skilled in the art to which it appertains to make andtention being called to drawing,

use the same, atthe accompanying with the reference-letters markedthereon, which forms a part of this specification.

This invention relates to games of the kind where a number of markers orcheckers are moved upon a board in accordance with certain establishedrules. These latter are based upon certain lines, figures, subdivisions,&c., arranged upon the board and govern the moves of the checkers to andfrom and between the parts mentioned.

My invention relates particularly to the game-board and to the provisionof certain lines, figures, fields, and subdivisions there on, theleading feature of which is an arrangement whereby three players areenabled to play at the same time.

In the following specification and particularly pointed out in theclaims is found a full description of the invention and its manner ofuse and arrangement, which latter is also illustrated in theaccompanying drawing, which shows a plan View of the game-board.

The-shape of the board is substantially that of a triangle with thecorners removed. It contains three sections a, one for each'player, anda center section 6, connecting all three sections a, and by moving overwhich one player is enabled to enter ,either one of the two sections ofhis opponents. These main sections are again subdivided to form smallerparts, figures, or fields upon which the check? ers, one of which isshown at o, are placed and between which they are manipulated by beingmoved from one to the other. By preference sections (1. are subdividedlike a checker-board, the alternate squares being colored differently,as indicated in lines, the colors being any suitable combination as, forinstance, gold or silver, or otherwise.

A suitable number of checkers c are usedas, for instance, eleven-whichare placed on the darker fields of the two" outer rows, the outermost orlonger one of which is designatedby cl and may be termed the baseline ofeach section. In general the rules of checkers may govern, the generalaim of a player being to advance his checkers with as little loss aspossible over the center field into either one or the two fields of hisadversaries until he reaches the base-lineof a section, when he obtainswhat is termed a F king, which is formed by two superposed checkers andthe advantage of which is a greater scope as to moves and power to takeaway the ad- Versarys checkers. The difficult feature of thegameconsists of moving through the cen ter section, whichcan only beentered over a field c, which I call entrance. From here to gain one ofthe entrances to the opponents sections he may move to right or leftover one of the circular fields f or to and over the center field g. Inplace of moving in this manner the advance may be accomplished by jumps-that is, by jumping over an opposing checker in front to anempty fieldbehind, in case there be one, the jumped checker being in such casetaken. Thus, for instance, a checker mayenter the center section by ajump onto entrance-field e or by a jump from either one of the squaresin the last row and over entrance-field e onto one of the fields f,provided such latter be empty and a checker occupies e, in which casethis latter is confiscated by the one jumping it. For the moves andjumpswithin the central section I sug gest the following rules: Achecker may move or jump all over in this section from field to fieldand also out of it, but in. this latter case only in the direction ofeither one of the adversarys sections and never back to the sec tionfrom whence it came, unless it be a king. Thus a jump out'may be madefrom one of fields 6, but not from one of the fields f, or vice versa,nor shall the center field g be jumped from one of the fields f. Theserules of course are subject to modifications as may be determined by theplayers. The board may also be used by only two players, in which casethe third and unused section is simply barred to either one.

The unused parts it between the sections a, as well as all spacesbetween fields in the center section b and the border is, surroundingthe whole, may be used in a suitable manner to ornament and embellishthe game-board. I do this in this case by using colors, and particularlyred, white, and blue, which I arrange alternately, as shown, the blankspaces indicating white, those filled with dotted lines red, and theones filled with broken lines blue.

Having described my invention, I claim as new- 1. A game to be used inconnection with markers having the three sections a, a, a, divided insquares, the section b, which connects

